Printable Board Game for Kids — Roll, Count and Move (Free PDF) is a free printable made by VicLearn. Download the ready-to-print A4 PDF below — no sign-up, no redirect to other sites, no watermark.
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What is inside
A 30-square colour board with a snake path, bonus squares and the rules printed at the bottom.
How to use it
- Download the PDF and print it on A4 or US Letter paper (fit to page).
- For a whole class, print one copy and photocopy it — the lines stay crisp because the file is vector, not a photo.
- Laminate it or slip it into a plastic sleeve to reuse with dry-erase markers.
Free for classroom and home use. Please do not resell the file.
Pick the right level
| Level | Best for | Start with | Move up when |
|---|---|---|---|
| Pre-K (3–4) | Pencil control, thick strokes | The simplest sheet in the set | The child finishes a row without help |
| Kindergarten (5) | Single letters, numbers, shapes | Dotted model with direction arrows | Letters stay on the baseline |
| 1st grade (6) | Words, short sentences, 2-step tasks | Double-ruled sheet | Fewer than 2 errors per row |
| 2nd grade (7+) | Fluent writing and reasoning | Free practice / challenge sheet | The child asks for a harder page |
How to check the work
- Check direction before beauty: a letter drawn top-to-bottom is correct even if it looks shaky.
- Mark only two errors per page. More than that and the child stops reading your marks.
- For puzzle sheets, the answer key is the last page of the PDF — print it separately and keep it aside.
- Re-print the same sheet after two weeks and compare: that comparison is the real progress report.
Print checklist (30 seconds)
- Paper: plain A4 or US Letter, 90–120 g/m² so markers do not bleed through.
- Printer setting: “Actual size” / 100% — “Fit to page” shrinks the guide lines.
- Black & white is enough; save colour ink for the reward pages.
- Slide the page into a plastic sleeve to reuse it with a dry-erase marker.
Frequently asked questions
Is Printable Board Game for Kids — Roll, Count and Move (Free PDF) free?
Yes. View it, print it and download the PDF with no sign-up and no watermark.
Can I use it in my classroom?
Yes. This collection has 1 sheets to rotate through the school year.
How much practice per day?
Six to ten focused minutes a day beats one long session at the weekend.
Do I need a colour printer?
No. Every sheet is designed to print clearly in black and white.
Is there an answer key?
Challenge sheets include the answer key on the last page of the PDF.
Why this sheet works
A simple roll-and-move board is the cheapest number-line practice there is. Every turn asks the child to read a die, count forward and land accurately — the same one-to-one correspondence that decides whether addition later feels safe or scary.
How to use it, step by step
- Print the board, glue it onto card and let it dry flat before playing.
- Use any small object as a token: a coin, a bean, a rubber.
- Say the numbers out loud while moving — counting silently hides mistakes.
- Follow the instruction squares exactly; the rules are what make the game fair.
- Play two rounds maximum in one session, then put the board away so it stays wanted.
Three ways to make it harder (or easier)
- Easier: use a die with only 1–3 dots (cover the higher faces with tape).
- Harder: two dice and add them before moving.
- Much harder: move backwards on even rolls, forwards on odd ones.
Mistakes that ruin the activity
- Counting the starting square as one — a classic off-by-one that frustrates everyone.
- Adults playing to win. Play honestly, but keep the pace close.
- Leaving the board unglued; loose paper slides and tokens end up lost.
Age and level guide
| Age | What to expect | Time on task | Ready for more when |
|---|---|---|---|
| 3–4 | Needs an adult reading each instruction out loud | 5–8 minutes | The child points to the answer before you finish reading |
| 5–6 | Works alone in short bursts, asks to check | 8–12 minutes | Two sheets in a row with no help |
| 7–8 | Reads and solves independently | 12–18 minutes | Finishes early and looks bored |
| 9+ | Wants a rule to bend or a timer to beat | 15–20 minutes | Starts inventing their own version |
Frequently asked questions
What do I need to play?
The printed board, one die and a small token per player.
How long does a round take?
Ten to fifteen minutes with two players.
How many can play?
Two to four comfortably.
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What you need to print this well
- Bright white printer paper (24 lb)Markers stop bleeding through at 24 lb / 90 g.
- Dry-erase pocketsTurn one printed sheet into unlimited practice.
- Triangular beginner pencilsFixes the grip before the handwriting habit sets.
- Laminator + pouchesFor the charts and cards you will reuse all year.
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Want the printer-ready mega packs? See the printable packs.